

*Sometimes odd actions would be initiated when using auto-battle under specific circumstances. *Some enemies would act unnaturally under specific circumstances. *Very rarely, battles would not progress correctly under specific circumstances. *Small adjustments have been made to some of the main character graphics. *It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps. *The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally. *Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances. *Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen. ■ Alterations relating to maps and events *An extra sequence has been added when wiped out in battle. *The tempo when making repeated attacks in battle has been made faster. *Slight adjustments have been made to the area of effect for magic and abilities used by some monsters. *The chance of stealing a rare item from monsters that can have two different item types stolen has been increased. *The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped. Bringing you the main content of the update.
